Short as it may be, it's actually better J than many of the faction quests in the original game. Bethesda claim the quest will take you around 15-20 hours to complete, but I whizzed through it in about five or six. The latter adds an entirely new faction of crusading knights, so that means a new stronghold, a slew of fresh NPC characters and baddies and, most importantly, a big ol' quest to undertake. That means you get the patch, some armour for your horse, some spell tomes included in the random treasure, the Mages' Guild Orrery, the Wizard's Tower, the Thieves Den, the Vile Lair, the Mehrunes' Razor adventure and a brand-new adventure called Knights Of The Nine. Well, if Ubisoft and Bethesda have their way, you shell out another 20 notes for this expansion pack, which brings together all the official downloadable content on one disc. ![]() You've vanquished thousands of mudcrabs and you've become the head of every guild in Cyrodiil. You've skipped through meadows picking wild flowers ("Umm, they're for, er, alchemic purposes. ![]() So, You've Been merrily playing Oblivion for a few months and you've seen everything.
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